Air terminals and Seaports look really decent. It is additionally genuinely simple to tell what is going on, which is dependably an or more for instance when a zone needs Power, you will see a lightning jolt streak on and off it. A few structures are likewise energized, the Industrial Zones specifically.
To be completely forthright, until you get to Metropolis (100,000 natives), the music is truly sort of irritating yet before that, the Disaster subject will be one of the best you will listen. The music seems to fit whatever phase of improvement your city is in. Obviously, when the music gets irritating, it truly does not help.
Sound impacts savvy, there’s a truly thin determination, other than the clicking of symbols and the position of zones. Now and then you get a rail auto beginning up, or a Plane taking off (Or smashing down, just before that cool debacle music). Other than that, there is not so much a mess to the sound impacts all through the diversion.
While without a doubt the diversion would truly profit by a mouse gadget, this amusement originated before the SNES mouse by a year or thereabouts, so that was impossible. Disregarding this, the amusement controls truly well, and there’s a lot to do, even in the light of this current diversion’s continuations, Simcity 2000 and 3000. You can set diversion speed, wreak debacles on your city voluntarily (Though you can not summon the all-powerful Nuclear Meltdown… ), or go to Dr. Wright for some counsel.